OpenGL and GLUT
Cg
In case those pages go away, it boils down to this:
GLUT
- Get GLUT for Win32
- Copy...
glut32.dllto%WinDir%\Systemglut32.libto$(VSDir)\VC\libglut.hto$(VSDir)\include\GL- ...where
$(VSDir)is something likeC:\Program Files\Microsoft Visual Studio 9.0\VC
Cg
- Install the latest Cg Toolkit
Visual Studio
- Make a new Win32 Console Application project:
File->New Project->Visual C++->Win32->Win32 Console Application - In the "Application Settings" page of the wizard, make sure
Application typeisConsole ApplicationandEmpty project(underAdditional options) is checked. - Go to
Project->(project name) Settings - Set
ConfigurationtoAll Configurations - Expand
Configuration Properties - In
C/C++->General, add$(CG_INC_PATH)toAdditional Include Directories - In
Linker->General, add$(CG_LIB_PATH)toAdditional Library Directories - In
Linker->Input, addopengl32.lib glu32.lib glut32.lib cg.lib cgGL.libtoAdditional Dependencies